Kit buttons on every club
Every club page has Home, Away, Third and GK buttons. Click one to open the kit creator with that club selected.
No copying files, editing config.xml or restarting the game.
Every club page has Home, Away, Third and GK buttons. Click one to open the kit creator with that club selected.
Click Install in FM27 in the creator and the kit is in your game, without a restart.
Click Generate League on a league's page to open the Bulk Kit Generator with every club and logo loaded, then install all the kits at once.
The kit's colors and designs are written into your save, like with the Live Editor, so the game's kit data matches the new kit.
Without the plugin, keepers never wear graphics-folder kits in FM27. With Connect, your goalkeeper kits are used in 3D matches.
Replaced kits from other packs are moved to graphics\backup, so you can restore them.

Open any club in FM27 and click one of its kits in the FM Kit Creator box to open the kit creator with the club's name and colors filled in.

When the kit is done, click Install in FM27. The kit is saved to your graphics folder, its colors are written into your save and the game's graphics are reloaded, so you see the new kit without a restart.

Click Generate League on a league's page to open the Bulk Kit Generator with the league's clubs and logos loaded. Generate the kits and click Install in FM27 to install them for every club with a single reload.

In FM27, goalkeepers wear kits generated from the kit colors, even if your graphics folder has goalkeeper kits. With Connect, keepers wear the goalkeeper kit from your graphics folder that matches the kit chosen for the match.

FM27 mixes up the colors of graphics-folder kits on the dressing room's hangers, so a blue shirt shows up pink. Connect fixes this, so your kit looks the same before the match as it does on the pitch.
To use Connect, you need BepInEx 6, a mod loader for Unity games. You only have to set it up once.
Download the latest BepInEx 6 bleeding edge build for Unity IL2CPP, Windows x64 (build 791 or newer) from builds.bepinex.dev and extract it into your FM27 folder, next to fm.exe. BepInEx 5 and older builds aren't compatible with FM27.
The first start with BepInEx takes a few minutes. Close the game once you reach the main menu.
Extract the downloaded zip into the same FM27 folder, so FMKitCreatorConnect.dll is in BepInEx\plugins\FMKitCreatorConnect.
Start FM27, load your save and open a club's page. Click a kit in the FM Kit Creator box, design it and click Install in FM27.
No, Connect is for Football Manager 27 only. For FM26, you can make kits in FM Kit Creator and install them by hand, or edit the kit data in your save with the Live Editor.
Connections are only possible from your own computer, and kits are only accepted from the FM Kit Creator and Bulk Kit Generator pages. Only files in your graphics folder are changed, apart from plugin updates, and updates are only installed if we signed them.
Shortly after you start the game, new versions are downloaded in the background and used from your next game start. To turn off automatic updates, set AutoUpdate = false in BepInEx\config\com.fmkitcreator.fmkitcreatorconnect.cfg.
Into Documents\Sports Interactive\Football Manager 27\graphics\kits, one folder per club. Kits from other packs for the same slots are moved to graphics\backup with the config lines that used them, so you can put them back.
This is an FM27 bug with all graphics-folder kits, not only ours. Connect includes a fix, which is on by default. If the colors are still wrong, check that DressingRoomKitColors = true is set in BepInEx\config\com.fmkitcreator.fmkitcreatorconnect.cfg (config files from older versions may still have it set to false), then restart the game.
Delete the BepInEx\plugins\FMKitCreatorConnect folder. The kits you installed stay in your graphics folder and are still used without the plugin, except for goalkeeper kits in 3D matches.
For Football Manager 27 on Windows, with BepInEx 6.